In considering the design of public information system projects for rural emerging markets, socio-cultural, technological, economic, and usability factors play a critical role in influencing acceptance of new technological innovations. These four factors are often examined in isolation and not as integral factor of a design process. Narrow approaches to product design and inaccessibility to rural areas of emerging societies, such as rural India, has led to many failures in the past in terms of creating a sustainable system. The focus of the current project is to develop an integral design method, a research through design approach, which seeks to consider the four factors towards achieving a sustainable system. The proposed method will be developed and tested via a parallel design process. While taking the four factors in account, background research, field research, and a 'hands-on' system will be used to collect and rapidly integrate and test findings over a prolonged period.
Vikram ParmarAffective computing investigates how
computers could recognize and respond to emotions. Various methods are
applied to recognize emotions such as physiological measurements,
facial recognition etc. This PhD research focuses on how stress, which
is often considered as a subset of emotions could be recognized from
behavior and in particular from manipulative hand movements.
The future of computing is thought to move away from the desktop and into the environment. Various devices that are being used today, such as mobile phones and PDA's constitute an early prove this trend. If behavior recognition would be incorporated in such devices, this could provide a daily monitoring of stress. The consequent goal of this research is to investigate how these products should react towards their users in order support in reducing stress. Mainly the experience of such products will be studied. While considering that wireless communication is rapidly extending, the previously mentioned devices could also communicate information on levels of stress to computers that control the environment. Further research will therefore focus on how environments should respond to the user's state, applying modifications in lighting, wallpaper, music, etc.
Miguel Bruns Alonso