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My online presence at the ID-Studiolab

2008

van Nierop, O., A. van der Helm, et al. (2008). "A natural human hand model." The Visual Computer 24(1): 31-44.

van der Helm, A., W. Aprile, et al. (2008). "Experience Design for Interactive Products: Designing Technology Augmented Urban Playgrounds for Girls." PSYCHNOLOGY JOURNAL 6(2): 173-188.

Schepop, B. v. d., W. Aprile, et al. (2008). S-Buzz | Development of an interactive toy for girls. Enactive. Pisa, Iltaly.

Hengeveld, B. J., R. Voort, et al. (2008). "The Development of LinguaBytes, an Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities." Advances in Human-Computer Interaction 2008: 15.

2006

Keller, A., A. Hoeben, et al. (2006). "Cabinet: merging designers≠ digital and physical collections of visual materials." Personal and Ubiquitous Computing 10(2): 183-186.

Hummels, C., A. Van der Helm, et al. (2006). "Explorascope: an interactive, adaptive educational toy to stimulate the language and communicative skills of multiple-handicapped children." Proc. ArtAbilitation 2006: 16-24.

2005

Hummels, C., K. Overbeeke, et al. (2005). The Interactive Installation ISH: In Search of Resonant Human Product Interaction. Funology, From Usability to Enjoyment, Springer Netherlands. Volume 3: 265-274.

Hummels, C., A. Kauffman, et al. (2005). Design Inspiration, Research Aspiration. DPPI 2005. Pisa, Iltaly.

2004

Hummels, C. and A. van der Helm (2004). "ISH and the search for resonant tangible interaction." Personal and Ubiquitous Computing 8(5): 385-388.

2000 and older

de Voogt, E., A. van der Helm, et al. (2000). "Ray tracing deformed generalized cylinders." The Visual Computer 16(3): 197-207.

van der Helm, A., P. Ebell, et al. (1998). "Modelling mollusc shells with generalized cylinders." Computers & Graphics 22(4): 505-513.

Last update: Monday, February 16, 2009 at 2:33:43 PM