Users without Designers

the designer's new role  symposium 11/11/2010

Recent changes in our discipline, open source, fab-labs and instructables require new definitions for the designer's role

An international panel of design researchers will share their vision, followed by a discussion with practitioners, researchers and students.

Program

9:00 Coffee
9:30 Opening and Introduction.
9:45 Ellen Do
10:15 Dag Svaneas
10:45 Coffee
11:15 Caroline Hummels
11:45 Imre Horvath
12:15 Jeroen van Erp
12:45 closing

Thursday November 11, 9:00-13:00 van Grinten zaal, Industrial Design Engineering, Delft University of Technology, The Netherlands.

Free admission, but do signup.

Speakers

Ellen Do (Georgia Tech, Atlanta, GA) is an expert on sketching and the creative industry. Her research explores new modalities of communication, collaboration, and coordination, as well as the physical and virtual worlds that push the current boundaries of computing environments for design.
Examples of this are freehand sketching, gesture and physical objects as an intuitive interface to knowledge based design systems, diagram indexing and retrieval to case-based systems, design cognition, and the area of visual and spatial reasoning in education.
Website

Dag Svaneas (Norwegian University of Science and Technology, in Trondheim, Norway) has been teaching and doing research in Human-Computer Interaction (HCI) since the late 1980s. His main areas of interest are mobile and ubiquitous computing, usability evaluation methodology, user-centered design, and the philosophy of interaction. He is currently involved in a national research initiative on medical informatics (NSEP), and have built up a usability lab for health ICT at NSEP.
Website

Imre Horvath (Delft University of Technology) has conducted research on issues concerning geometric and structural modeling, knowledge-intensive software tools, advanced design support of conceptual design, and virtual reality technologies and applications. As educator and researcher he is interested in advanced support of product design, in particular that of conceptual design, integrating research into design education, and teleconferencing-based active learning.

Website

Caroline Hummels (Eindhoven University of Technology) is a designer-researcher with a special interest in aesthetics, resonance, embodiment and social interaction, and developed various design techniques and processes such as the reflective transformative design process, tinkering, interaction maps & mechanisms, and interactive tangible sketching. Next to her research, she is director of Education at TU/e and co-owner of ID-dock, a design, research and advice centre for Creative Support and Web & Graphics.
Website

Jeroen van Erp is co-founder of the multidisciplinary design agency, Fabrique. Fabrique employs a staff of more than 85 artists, engineers and storytellers working for a wide range of customers: from supermarket chain Albert Heijn to the city of Amsterdam, from the Lower House of Parliament to TNT Post. Jeroen is currently CCO (Chief Creative Officer), and in this role he is responsible for the creative policy of the company. He has been closely involved in various projects as art director and designer, including ones for the Rijksmuseum, Dutch Railways, Schiphol Airport, Artis Zoo and the TNT. He is a guest lecturer at various educational institutions and a member of the board at NAGO (the Netherlands Graphic Design Archive) and the Design & Emotion Society.
Website

Inspiration

Users as Designers. In end-user driven innovations such as lead users or grass-root innovations, companies adopt innovations by end-users in their commercial products.
Sparkfun, for instance offers products invented by others such as lilypad, arduino and easydriver.

End-User Fabrication Services.

Companies such as Shapeways and Ponoko provide modern object fabrication services to end-users. In addition end-users can share and sell designs, without having to deal with marketing, sales and distribution. Other companies offer fabrication of books (Lulu) clothing (Threadless) and software (Apple App Store, Android Market).

Shared Fabrication Spaces provide advanced manufacturing facilities to end-users. Fab Lab, hacker-spaces.

Personal Fabrication with home-made 3D printers. Makerbot.

Do It Yourself. Through internet users share designs online. Websites like instructables and makezine foster communities of users. Trends as Ikea Hacking.

About

Contact
Daniel Saakes
ID StudioLab - Delft University of Technology