Skin 2.0 is an innovate design tool to digitally explore materials and graphics on physical product prototypes. Skin makes use of spatial augmented realityand allows "sketching" materials on true-scale.
Skin makes use of tangible interaction and does not require computer skills.
With a dial controller Skin supports scaling of materials to make them fit to the object. Graphics scaled down transform into patterns, patterns scaled up become graphics.
To map a graphic to an object, simply place it on the table and move it through the projected material. Skin 2.0 makes the interactions between shape and materials physical, experiential and true-scale.
Skin support capturing physical materials through a webcam. In that way everything can be used as a source for new materials.
A projector mounted to the side of the table, illuminates the objects on the table.
Skin has been applied to large ceramic statues, meters high, to small consumer electronics such as USB Flashdrives. With a flexible setup, Skin caters design teams in their projects.