ID-StudioLab promotes experience-centered, design-driven research, and facilitates research that uses designer’s skills in making (explained below and in some publications). Most work on research projects is presented on people’s personal pages, and on the project pages.
Design aims to improving the user experience as a whole, and technology and research as valuable means to that end. Our work is embedded in the TUD-IDE portfolio in the research programme ‘User Experience’ (UX), and the applied theme ‘sustainable living/working’.
We deal with people’s experience in two senses: the user’s subjective appreciation of a product (or service, or situation, …) as in ‘product experience’ and ‘emotional design’. And the user’s first-hand knowledge of his own life situation (as in contextmapping).
Our research and education is aimed at developing knowledge and skills that help designers and others involved in doing design. We aim to produce knowledge and theories, frameworks, methods, tools, techniques and guidelines that are relevant for both scientific and professional communities in design.
This shows in the objects of research, and the methods of doing research. User experience regarding products/services, their use, possible interaction styles, ways of designing these products/services, using designerly methods around interventions with research prototypes, as well as classical experimental methods. Much of the research has both explorative and validating goals; and the way to do this type of research (‘research through design’) has become an object of inquiry in itself.
Within our work, design skills are often important, both as method of research and as object of study. How do activities such as creating visions, prototypes, and using these to intervene in practical situations contribute to the gaining of new knowledge? To support this, the lab has facilities such as workshops, an electronics laboratory, and spaces to develop, tune, and test prototypes.