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Bicycle experience

bicycle:
This project runs from June 8th until 15th of September. In cooperation with strategic design agency Scope ("www.scopedesignstrategy.nl") we just started a new project: the bicycle experience. For one of Scope?s clients, a bicycle company, we will perform a contextmapping study (with 10 people) to get a deep understanding of how people experience all aspects of having a bicycle. Special research focus in this project is on quickening the contextmapping procedure for commercial purposes. We will skip an intensive analysis phase and instead perform an analysis workshop with a mixed research- and design team (Studiolab, Scope).

Involved DT members: Remko van der Lugt, Froukje Sleeswijk Visser and Maartje Huinink

Rich visualisations

richvis-experiment:
Creating rich representations in which design teams can immerse themselves to gain empathy with the user and the context of use requires skill and experience. Techniques such as storyboards, videocollages, personas, and infographics are easily read, but not so easy to make. 14 Master students have created rich visualizations based on morning rituals data during an experimental elective course on rich visualizations. These visualizations are used in a workshop (June 6th) with two design teams of Philips Design to evaluate the use of various rich visualizations during idea generation (cartoons versus photo materials, documentary versus storyboard etc).

Involved DT members: Pieter Jan Stappers, Remko van der Lugt, Froukje Sleeswijk Visser , Corrie van Der Lelie

Project YODA: The Rich media toolset for new product development.

projectYODA:

"you could use this to really get to your graphics on really everthing you do. You could have all the greens and reds and all the graphical elements and logos" - Tanya van Rompuy, P&G create and innovate group.

Project YODA's robust workshop toolset provides you with simple and intuitive solutions or your creative workshops at the front-end of new product development. The toolset contains expressive ways to support you in generating, collecting and communicating thoughts and ideas.

The toolset's design is based on various research prototypes that bring you from the physical to the virtual and back again ( Saakes 2005 ) and extensively explored in field-tests at P&G Brussels.

Involved DT members: Daniel Saakes, Remko van der Lugt, Casper Koomen.

Glaze 01 : virtual paint for ceramic design

glaze:

"wow this really does something to me" Hans van Bentem, artist.

Glaze01 delivers the next evolution of painting and rendering in ceramic design. With Glaze01 you paint with light directly on your (unfinished) clay models; you see what you paint: on your model, real scale. Glaze has a unique layering system to add, mix and compose your paint. Glaze is now further developed in collaboration with Royal Delft, delft blueware.

Involved DT members: Bart van der Berg, Daniel Saakes.

Microsoft Design Challenge

MDC2006DT:

The Design Techniques research group is participating in the Microsoft Design Challenge 2006, an international design competition organized by Microsoft Research, in which student teams from seven institutions are challenged to create their unique vision around a particular aspect of the future of computing. To select the Delft team we have for a number of years co-organized an internal competition for four groups of four students each. The winner of this competition is then representing Delft at the annnual Microsoft Research Design Expo in Redmond (Seattle), USA.

Look at MSRDE2006 for an impression of this year's competition.

Involved DT members: Gert Pasman, Remko van der Lugt

Social interactions as the basis for design

plaatjecarolienp: A pilot study was conducted in which a 'one-afternoon museum activity' was developed for a user group of 12-14 year old pupils in obligatory school excursions.

User-product interaction is still predominantly conceived as the interaction between one user and one product, even if the context of product use is typically social. For example, a group of people watching television gets a remote control designed for one user.

The principal question in this Ph.D. project is how to inform product design teams of the social contexts of product use, in a way that enables the team to develop new ideas and concepts for products based on the social interactions in groups of users.

The project comprises several case studies in which tools and methods for (1) mapping the social context of product use, (2) communicating social contextual information in design teams, and (3) incorporating social contextual information in concept generation, are developed and evaluated with product development teams in practice, using existing contextmapping methods as a starting point.

Involved DT members: Carolien Postma, Pieter Jan Stappers, Remko van der Lugt

Last update: Saturday, December 10, 2011 at 11:19:59 PM